![]() ![]() I have it set to "Game Development" mode for 3d graphics in the NVidia control panel. I'm running on Win 7 64bit and my grfx card is Quadro FX 1800M at NVidia driver version 342.01. I've also tried setting the Zacc pinball process to run at "above normal" priority. Lowering render quality or resolution doesn't really seem to help. I "think" the best settings for me are to turn off the background scene and all the stuff on the second page, turn off VSync and limit frames to like 100 FPS. ![]() It's frustrating to track down because it takes some extended play to get the table busy enough to where I notice, and it seems some tables do it worse than others (Robot when the pop ups are active for example). I can't really find anything that seems to improve the situation to the point where I don't notice it. I've tried adjusting most of the graphics settings including turning off VSync, lowering the screen resolution, render quality, and turning off all the graphics settings on the second page (particle effects etc). This is hard to describe because it isn't simply that the ball slows down, it's more like the ball keeps "most" of its pace but it is harder to track. I'm really liking Zacc pinball, but I've noticed that when things get busy on the tables that I see some significant slow down of the tracking on the ball. Where appropriate, other trademarks & copyrights remain property of their owners.I love pinball IRL and the computer variety. Site design, phrasing, and other local content copyright 2004-2023 by The Internet Pinball Database™. Schematics (paginated, power supply page has two known errors)Īll copyrighted and trademarked Gottlieb ® material licensed from Gottlieb Development LLC.Ĭopyrighted and trademarked material from Planetary Pinball Supply, Inc ® used with permission.Īll photographs licensed from original photographers, who retain their copyright. Power Supply Schematic (Corrected Version) A corrected power supply schematic has been added to this listing. The power supply schematic as it was first printed by Zaccaria has two known errors: the polarity of bridge P4 is backwards, and R11/D3 com bo is shown in the wrong order. ![]() If anyone has an example of this rotating feature, please contact us. The face image at the back of the tunnel was supposed to have rotated, whereas later games have a fixed image and only the infinity lighting of the tunnel. The production games we have seen all have winged outer flippers that are blue in color while the inner flippers are red and wingless.Įarly sample machines reportedly included a backglass animation not found on production machines. The game in the manufacturer's flyer shows all four flippers are red in color, but the angle in which the game was photographed does not show if the outer flippers have the so-called winged extension seen in the production games that prevents the ball from draining when the flipper is energized. It uses a 1B1165/1 MPU, five 1B13123 (7 Digit) Display boards, a 1B1166 driver board, a 1B11136 Sound board, and a 1B11167/0 Power Supply board. A clear roof above the bumpers then becoming the playfield. View at The Internet Pinball Serial Number Database () (External site)įeatures four flippers, and a playfield section with bumpers that lowers when the ball lands in the 'time hole'. Internet Pinball Machine Database: Zaccaria 'Time Machine' ![]()
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